Thursday, October 27, 2011

The Rooks vs The Seagulls

In honour of two of Sussex's fine football clubs, tonight I've compared beers representing Lewes FC (my club, the mighty Rooks) and Brighton & Hove Albion (the Seagulls).


Harveys is a sponsor of both clubs and with BHA's recent move to their new stadium at Falmer, has produced Albion Ale to be served in the stadium bar.

Last year was Lewes FC's 125th anniversary and Harveys produced a commemorative ale. I've drunk several bottles since it was released and tonight I finished my last one to celebrate our 4-0 victory over Wick in the Sussex Senior Cup.

So, how do the two beers shape up? The Albion Ale's label says that it is derived from Harveys Sussex Best and that's definitely evident. It comes across as a sweeter, less hoppy version of that classic brew. It's lower in alcohol (3.6% rather than 4.0%) but not noticeably thinner. Copper colour, little head. Sweet aroma, similar to Sussex Best without the hopping. Flavour is toffeeish. Clean finish, good weight for 3.6%. Overall, I think it's a drinkable beer and the low strength should be commended.

The Lewes FC 125th Anniversary Ale is considerably stronger at 4.7% but doesn't feel too heavy. It is a bright golden amber colour with a small diminishing white head. The nose has cloves, dusty hops and some toffeeish malt. The finish is quite sweet with a hint of oranges. It's quite lively fresh from the bottle but as it warms and settles it develops a pleasing honeyed feel.

So, who wins this East Sussex derby? It's a hard-fought affair but for me, the Rooks' beer is more complex and more satisfying. That said, I'd certainly recommend that any fans of the Tesco Carrier Bags (sorry, couldn't resist) use their Amex card to purchase a pint of Albion ahead of Carling, Budweiser or whatever industrial lager they are otherwise offered.

The very best of luck to both clubs this season and most of all, continued success to Harveys Brewery. Don't forget...

Brighton & Hove Albion FC: founded 1901.
Lewes FC: founded 1885.
Harveys of Lewes: founded 1790!


Thursday, April 7, 2011

GDC 2011 in some strange words

The Game Developers Conference (GDC), held in San Francisco in early March is the conference highlight of the year for a lot of people in the industry. I see quite a strange side of it, being cooped up in business meetings for nearly the entirety of the week. I've been going to the show since 2004 and have yet to attend a session. That doesn't mean that the show isn't a huge amount of fun. Meeting after meeting does wear you down but the excitement of never knowing quite what the next half hour will hold drives me on.

I'm also lucky to work in an industry that doesn't take itself too seriously and which is full of people with a somewhat warped sense of humour. In the course of this year's week in SF a number of interesting phrases were coined and I felt I should share them here.

"Money Fight" - what you do to amuse yourself when your product has brought in an absolutely sickening amount of cash. You grab bundles of banknotes and just hurl them at each other. Notch and the guys at Mojang probably have money fights most days of the week. Bill Gates undoubtedly has a subterranean money fight arena (think a Mayan ball game court with better floodlights) for his monthly match against Steve Jobs.

"Legally Binding Twix" - delicious bite-sized snack bar which, when eaten, irrevocably commits you to publishing the game of the person who provided it.

"Filipino Candy" - nice sweets from the Philippines. Usually fruity. Just *sounds* dodgy.

"Not the best selling rabbit" - they may look cute but Mindscape's Karotz are unlikely to outsell the current favourite rabbit.

"Small Penis Laptop" - a "gaming laptop" that's twice as big as a laptop should be, with coloured lights and large fans. The Toshiba Qosmio would be an example. Suggests that the owner may be overcompensating for something.

"Imperial Beef" - dish offered by the food vendors at Game Connection that sounds scary yet is so beguilingly named that I ended up trying it - partly as it reminded me of the 'Imperial Hot' meme. The food? A generous helping of tasty beef teriyaki.

"Trained in business. Bred to reject." - the tagline to the definitive action movie about videogame acquisitions managers. Which is sadly yet to be made.

"Accountancy Party" - at the superb Killscreen party, you played cool indie games on huge screens in a warehouse, cheered on by your drunken peers. Accountants have similar parties except they are reconciling Excel sheets to whoops of encouragement.

That's it for the words of the show. What else?

Best proper food of the week: a superb Beef Brisket with roast potatoes and brussel sprouts at Magnolia.

Best junk food of the week: I discovered a "Make your own frozen yoghurt sundae" place in the Westfield mall and made myself a concoction that included chocolate, vanilla and strawberry frozen yoghurt, whole blackberries, choc chips, sprinkles and a couple of sauces. It was amazing and cost less than $7.

Best drink of the week: Nearly everything on the list at the 21st Amendment Brewery. I bought the t-shirt. And a hat.

Best party: I didn't get to many but the Killscreen indie party was great. Danes know how to party. I had a laugh playing Jesus vs Dinosaurs and ended up drinking aquavit forfeits after losing a dance-off. For a Brit, there was also the novelty of drinking out of the iconic red cups, which we only see in American movies being used for beer pong. I was even briefly a hipster as I was drinking Pabst Blue Ribbon at a warehouse party. For shame.

Friday, December 31, 2010

Rectangles of the year 2010: Other things


Continuing my round-up of my favourite media that I consumed this year (little of which came out this year)...

Books

Looking back, I didn't read much this year and bought very few books. However, I did read two sets of superb books, kindly lent by a friend. These were the Takeshi Kovacs books by Richard Morgan and the First Law trilogy by Joe Abercombie. If you like your characters hard and extremely nasty, I cannot recommend these highly enough. Best Served Cold, which is a standalone revenge story set in the same universe at the First Law books (and featuring some cameos) is also excellent.



Music

I'd say that my "thing of the year" was Spotify, which has completely altered how I listen to music and got me listening to new (to me at least!) music again. I completely love it.

The album that I've found myself listening to again and again this year is The '59 Sound by The Gaslight Anthem.


Movies

I enjoyed Scott Pilgrim and Inception but I was really blown away by watching The Prestige on DVD. It's a clever and gripping film and certainly made think better of Christian Bale. David Bowie does a great little cameo as Nikolai Tesla too!


Rectangles of the year 2010: Games

Taking my cue from Ricky's excellent piece of terminology, here is a quick run-down of my favourite games of 2010.

Over the last month, I've spent well over a hundred hours playing Dragon Quest IX. It's the first DQ I've played but it seems to included got all the good things from JRPGs while eliminating nearly all the bad (ie it makes backtracking instant and you can avoid battles). Some of the side quests are based on random drops and can turn into grinds but that's a small complaint. It has vast additional content with random dungeons, new daily items via wi-fi, new quests weekly and co-op play. I get the feeling that I will end up playing it as much as I did Disgaea on PS2 (200+ hours).


Back at the beginning of the year, I posted about VVVVVV and I still consider it one of the best games I've played all year. It gave me one glorious night of platforming par excellence (and I usually hate platformers) and a soundtrack that I've listened to regularly since January.

Red Dead Redemption makes the list for letting me to feel like Clint in a classic western. Lots of great moments but even just riding round doing nothing is a pleasure. I haven't bought the DLC yet but everyone in my office who did buy it has loved it.

An honourable mention goes to Lara Croft & The Guardian of Light as I had a great time playing local co-op with a mate and then went back and 100%-ed it too. It alas also gets a nomination for "Most Botched Launch of the year" imho.

Likewise, an honourable mention to Bayonetta. Thanks to the easy mode, I was finally able to enjoy a game of this sort having never been able to get anywhere due to poor skills before. I got to play right through and kick a god into the sun for chrissakes! That's got to be worth something.

In the middle of the year I went through a phase of playing Mount & Blade: Warband obsessively. It ran like a dog on my old home PC but I was still playing for half a day at a time and taking save games back and forth to my work PC with a USB key. It's too structurally flawed for it to be one of my games of the year - I ended up giving up playing it in frustration at the confusing and broken strategic game. (If anyone out there knows how to successfully keep hold of a castle, I'd love to hear from you!)

However it's definite honourable mention. Leading a cavalry charge in M&B is a feeling that you don't get in any other game... you lure the enemy into a position where the terrain is in your favour, give the order, then build speed, drop your lance and break their infantry in front of you... then swap to a sabre or mace and start laying about you. It feels amazing and the very real risk of over-extending yourself, being cut off from your troops and having your horse hacked from under you in the mêlée gives every battle a tense edge. Taleworlds deserve a lot of credit for the game and for putting the nascent Turkish development scene on the map.


And finally, Might & Magic: Clash of Heroes gets an honourable mention for being nearly a perfect DS title and definitely the overlooked game of 2010 (2009 release in NA, 2010 in EU). Bursting with charm, a smooth difficulty curve, great mechanics, lovely art, it gets -1 Caspar point for having a missable sidequest (that I duly missed). However, I'm going to buy the XBLA version when it comes out so I can thrash people in online multiplayer.

(Sitting on the shelf expectantly: Mass Effect 2 (I dabbled a bit but need to get stuck in) and Nier (really interested in this due to what I've heard online).

Sunday, January 24, 2010

Brought to you by the letter C and the numbers 6 and 4

Last spring I mentioned Don't Look Back, created by Terry Cavanagh. Well, there's good news as Terry's first commercial game, the interestingly titled VVVVVV, is now available.

It provided me with an excellent evening's entertainment - for less than the price of three pints and a bag of crisps (£9). Overall it's simple, coherent, lovingly presented (with nods to Dizzy and other C64-era classics) and difficulty-wise (with the exception of one blip) perfectedly pitched. For those with truly amazing platforming skills there are time trials and the challenge of completing the game with the minimum number of deaths. I took around 660 to complete the game but that was up to over 1100 by the time I'd bagged all twenty collectable trinkets. A couple of them will really test you and the "Veni, Vidi, Vici" series of rooms are already going down in gaming legend. Tough, but worth it for the elation you feel when you nail it.

Superb is too weak a word to describe the chiptune soundtrack, that is handily available here, Eurogamer have a more detailed (or just longer?) review here and there's a good interview with Terry here. One question remains - is the game named for the six crewmembers in the game, the look of the "www" in a URL or the ever-present rows of spikes that will be your doom so many, many times?

Things I learned from videogames #9

Contrary to what you might think, the ability to make conversation is not essential for a career in retail. A few stock phrases will get you through all customer service situations, leaving you free to concentrate on price gouging.

Tuesday, January 5, 2010

Prediction: There will be one major social gaming or casual MMO flameout in 2010

Generally, when someone says "This is not a bubble", it's usually a sign that there is a bubble. Social gaming companies are commanding huge valuations and social games and casual MMOs are showing huge user numbers. This is a mini dotcom boom waiting to happen. As the opportunities to make money out of thin air with a quick IPO increase, so do the incentives to inflate subscriber numbers and revenues. It would be great to be proved wrong on this one, but I've got a hunch that one of the prominent companies in these sectors will experience a major, probably even fatal, blip in 2010.

That's not to say that social gaming won't be a major sector of the industry going forward. I think it will - the Facebook and iPhone app have replaced Solitaire and Minesweeper as the five minute timewasters of a new generation of office workers. (More on the psychology of boredom here.)

Bonus prediction: EA will bring its brands such as The Sims and FIFA to Facebook via Playfish, but the wider community will be nonplussed. Even The Sims is not a large brand compared to the user numbers that the likes of Mafia Wars and Farmville can boast.

Prediction: The rush to game-specific peripherals has been blunted

The outright failure of Tony Hawk's RIDE, the relatively modest performance of DJ Hero and the slowing of sales of Guitar Hero and Rock Band are signs that people have enough plastic peripherals in their homes--- and that in the case of RIDE, making the control of the game nearer to the real thing is sometimes a very Bad Idea.

Prediction: At least two more publisher mergers will be announced in 2010

2009 saw less consolidation among third-party publishers than I was expecting, but I believe it's still on the cards for 2010. So who are the likely candidates?

Well, in Japan, Konami and Capcom are both going through rocky patches. Konami had a quiet 2009 with no major Metal Gear Solid release. They cancelled Six Days in Fallujah at a late date and have a lot riding on the new Castlevania title (now in development at Spanish studio Mercurysteam under the watchful eye of Hideo Kojima), as well as PSP title MGS: Peace Walker.

Capcom also had a few downs in 2009, with Bionic Commando falling short for instance and has recently slipped several high profile titles including Lost Planet 2 (which had a poor demo) and Dead Rising 2. On the other hand, Street Fighter IV was critically acclaimed and sold strongly.

In the West, THQ is looking rather weak. It used to have a bedrock of wrestling titles and licensed children's movie tie-ins and while it recently settled the long-running lawsuit over WWE rights, the movie tie-ins just aren't bringing in the bacon like they used to. It's also likely to record one of the first high-profile underperformers of the year with Darksiders.

Prediction: Codemasters will not survive 2010 in its current form

I predict that long-established UK publisher Codemasters will finally run out of lives in 2010.

The departure of key staff is probably a warning sign and as it gets ever harder for a medium-sized generalist publisher to stay in business, something has to give. "Codies" has allegedly had trouble paying external developers in 2010 and has squandered cash on Far Eastern MMO conversions (not to mention the Dragon Empires fiasco that they airbrushed from history). Despite continued strong performance from its racing franchises, especially DIRT and GRID, 2009 saw a number of titles that have probably not brought in strong revenues, often seemingly due to poor marketing materials and spend (Overlord 2, FUEL) or tough market conditions and lengthy development (Operation Flashpoint 2).

I should point out that in the event of the company going to the wall, the core internal development teams are quite likely to be snapped up by another publisher looking to get into the racing genre. Personally, I feel that Codies should have refocused as a boutique racing game house at least 12 months ago.

Bonus prediction: Depending on how much was paid for it, Codemasters pulled a blinder by picking up the Formula One licence, with the 2009 season being one of the most open and exciting for years and 2010 looking like a mouthwatering prospect with a returning Schumacher facing the British McLaren dream team of Hamilton & Button, along with a reinvigorated Alonso & Massa. I predict that Codies will deliver a strong F1 game and it will sell well. Well enough to make enough money, given the license costs and the continued lack of major interest in F1 in the States, to stop it being their swansong?

Prediction: Riccitiello will not finish the year as Electronic Arts CEO

I predict that Jon Riccitiello will be forced to stand down from his position as EA CEO sometime in 2010, because of a number of missteps by the company in 2008 and 2009, including:

  • Choosing to allow Pandemic to make an open world Batman game, leading to EA failing to release a game for the enormously successful The Dark Knight, costing EA an estimated $100m of revenue and leading to the closure of the Pandemic Brisbane
  • Pandemic LA's The Saboteur limping to a lacklustre release, resulting in the closure of the studio
  • Rock Band: The Beatles failing to set the world alight
  • Paying more than $250m for social gaming company Playfish, a move that probably makes long term sense but which has the feel of a company thrashing around for the next big thing

The Pandemic issues in particular are ones that Riccitiello can't shift blame for - he bought Pandemic and Bioware from his old company, Elevation Partners, for an eye watering $860m in 2007. Unless Bioware's Star Wars MMO, The Old Republic, becomes a "World of Warcraft"-level success, this will have been a gross overvaluation, but nevertheless it saw Jon personally pocket $5m.

Having been displaced as the top Western third-party publisher by the Activision-Vivendi merger, 2009 was always going to be an awkward year for EA. The company is not used to being #2 at anything and has been slow to tackle the incredible middle-management bloat that holds it back like a huge ball and chain.

I believe that, as often is the case, past sins catch up with someone just as performance improves.

I think that 2010 will actually be a very strong year for EA. It's a (soccer) World Cup year and with FIFA 10 completing the turnaround in football game fortunes over the last three years (PES is now the game looking second-rate and tired and FIFA is now a bigger seller for EA than Madden), the "Road to South Africa" edition (or whatever they call it) will sell very well in the summer, even picking up some (moderate) sales in non-traditional territories such as the US, where the prospect of a US-England group game will pique interest.

The new Medal of Honor game, set in a modern-day Afghanistan, will deliver a more coherent and lengthier single-player campaign than Modern Warfare 2 and with DICE working on the multiplayer, may possibly even challenge its multiplayer dominance. Activision are not without their problems either we should add - Tony Hawk's RIDE has been a disaster for instance (more on that later).

EA's MMA game will be surprisingly good and sell well (but will still be heavily outsold by the new UFC title from THQ.) Bioware will have a strong year with Dragon Age posting good sales, Mass Effect 2 performing well and The Old Republic getting off to a (relatively) painless launch.

Bonus prediction: EA's lawsuit against repulsive trademark troll Tim Langdell will result in the termination of his marks, to much rejoicing.

Tuesday, December 1, 2009

Beers of the Month - November 2009

Time has really flown this year and we're now into the cold months, so it is time for heavier, stronger brews. Notable beer outings in November were my annual Bonfire pilgrimage to Lewes, a cider and perry tasting at the office, a Brewdog tasting at the Rake (which included their limited edition "Shark") and the White Horse Old Ale festival at the end of the month.

This latter event boasted a truly excellent line-up of winter beers, including some UK greats on draught in the form of Thornbridge St. Petersburg, Bass P2 Imperial Stout, Gales Prize Old, Dark Star Imperial Stout and Thomas Hardy's Ale. However, my favourite beers of the festival, and thus my recommended beers for November are both Italian brews. Italy is not a country that many people would associate with fine beer. It is rather more well known for cars, shoes, wine and women but it is actually very much a rising star of the craft brewing world, with a number of artisinal brewers producing beers of superb quality.

Baladin Noel is a dark brown beer bursting with Christmas spices and rich fruit flavours. There's a peppery hint of alcohol at the finish, but if you would never guess it was 9% abv from drinking it. It's a sublime Christmas beer and my beer of the month for November.


Birra del Borgo Re Ale Extra provides a contrasting but equally excellent experience, as it is a robust IPA. A sublime nose of perfumy, floral and citrus hop notes leads into a wonderfully balanced sip. In the mouth it is lively and fresh with lots of peach and lycee flavours. I'm happy to highly recommend it!

Sunday, August 9, 2009

Been there, done that, got the glass

GBBF is done and dusted for another year. It hasn't really all settled in my mind yet, but as always, it was an immense pleasure to hang out and share beers with my fellow Ratebeerians. I've got about 70 rates to type up, including the ones from Chris's pre-GBBF tasting and the evening I spent at the Rake's Stone tasting. What makes this hobby so good? Mark Dredge has just put up a post on his blog that sums up the essence of why we drink superbly.

Saturday, August 1, 2009

Beers of the Month - July 2009

Drinking highlights in July included an afternoon of Hophead consumption in the Evening Star in Brighton, but the best moment of the month was getting to try some of the new 13th Anniversary Ale from Stone. It is my beer of the month for July. Greg Koch, CEO of Stone Brewing, was over in London and was given an understandably warm welcome by the London Ratebeer crowd when he came to the Rake.


If you know the brewery, you won't be surprised to hear than the beer is a monster with tons of resinous hop flavours and aromas, great malts that manage to hold their own and a sublime finish.

My highly commended beer for July is Brewdog 77 Lager. This is their new lager, that supercedes Cult and Hop Rocker. It lives up to its billing as "a lager that actually tastes of something". An uncomplicated, but extremely drinkable beer, it will be my quaffing beer of choice from now on.

Sunday, July 26, 2009

I love it when a prediction comes true

Especially if it's one of mine :-D Microsoft quietly announced at E3 that they will be beginning downloads of full retail Xbox 360 titles in the Autumn and it has now been announced that the Games on Demand functionality will be introduced with the next dashboard update, due on August 11th (though you'll need to ferret around in that press release to spot it!) Now the question is how long before we start seeing larger hard disks for the 360 hitting the streets?

Monday, July 13, 2009

You like to shoot, so don't deny it

In recent weeks I've been playing a new Xbox Live Arcade title straight out of Rotterdam, namely Rocket Riot from my friends at Codeglue. This is a title I was pitched back in 2006, when it was called So Square (it was also Jetpack Junkies before settling on the final title). It's a fun little pixel-based arena blaster with a very distinctive style and a lot of wackiness, in-jokes and humour. How often do you watch an opening cutscene that has to explain why noone has any legs? How many games these days have a theme song?


With a jetpack strapped to your backside and a rocket launcher in hand, you face off against wave after wave of pirates, zombies, ninjas, commandos, aliens (you get the picture) in a free-for-all blaster characterised by utterly destructible pixel scenery and few opportunities for breathing or blinking.


It is generally harder to gauge the likely success of multiplayer focused titles than singleplayer ones as they need a decent sized fanbase to succeed. When the game launches, it either captures gamers' imagination and quickly builds a fanbase or it is passed over and the multiplayer never really gets off the ground. The very nature of the beast makes it tough to predict whether you have a hit on your hands until the game is out in the wild and this is the main reason I didn't go out to bag the game back in 2006.

Rocket Riot offers a frenetic blasting experience but with its real-time, manic nature, I feel it doesn't offer a change of pace from most full-price boxed shooters. The side-on perspective brings Worms to mind but that game has carved itself a niche over the last decade and a half by, in my opinion, offering a singular experience of pressurised turn-based play cycle and artillery gameplay, boosted by a great weapon set and bags of charm.

However, Rocket Riot gives itself the best chance possible, with its distinctive art style and its quirky presentation. Only time, and sales figures, will tell if I made the right call or not. Help make me look like a fool by checking out the demo - and thank your lucky stars that Pete and the guys removed the GDC test level that was made out of my company mugshot!


Sunday, July 5, 2009

Things I learned from videogames #8

If you hear a phone ringing, even if it is just a payphone you happen to be walking past on the street, answer it. It will be something pretty important, such as a job offer. It will never be someone trying to sell you double-glazing or insurance.

Wednesday, July 1, 2009

Beers of the Month - June 2009

My beer of the month is Brewdog's How to Disappear Completely which I sampled from the cask at the Rake. It's a completely bonkers beer: 3.5% ABV but packing an obscene 198 IBUs of bitterness, due to the brewers hopping it every which way they could with Columbus and Centennial hops.

Named after their favourite Radiohead track, Brewdog are dubbing it an "imperial mild". You have to love hops to enjoy this beer. The aroma is likely sticking your head in a sack of fresh hops and inhaling. On the tongue it is scorchingly bitter. You feel like you're either getting tongue cancer or being cured of it, and to be frank, you don't care which. In an earlier age, this would have been sold as a patent medicine. If you're down with the hops though, it is a delight as the sessionable strength means you can drink it for hours. Just don't expect to be able to properly taste what ever you drink directly after it.


It was a reasonably quiet month for drinking and no beer stands out to be highly commended, so instead I'll tip my hat to the wonderful samples of Harvey's beers provided on their superb brewery tour. Guinness may waffle on about waiting for two minutes for the perfect pint, but the waiting list for the Harvey's tour is over two years - and it is worth the wait. Ian Burgess was a superb host and incredibly generous to the Ratebeer crew, allowing us samples of some special brews, both old and new, and it was a great evening. The engraved souvenir tasting glass says it all: "Many a soul hath found good cheer in harmony with Harveys beer."

Monday, June 22, 2009

Tweet like you mean it

Twitter is all the rage these days but you may be surprised to learn that I've started using it (as I'm usually a late-adopter or a never-adopter for most internet crazes.) However, I think I've hit on a sensible use for it; a lot of people ask me what trends I see among the game submissions I review, so I'm going to be tweeting what I assess each day (anonymised of course.) I hope that is something that people will be interested in.

You can either follow me via my username or just keep an eye on the Twitter box on the right hand side of this page. There will be some tweets about general game-related matters and replies to other people, but you can be assured that you won't have to read about the minutae of my daily life at any point.

If you decide to sign up for it yourself, I recommend this beginner's guide. If you want see something a bit left field being done with the service, one of my favourite webcomics writers (Jeph Jacques of Questionable Content) has set up twitter accounts for his characters, creating a form of SMS soap opera around the main comic.

Saturday, June 20, 2009

It's good to think

This blog has been rather neglected of late but I hope to change that in the weeks to come. I'm just back from a week in West Zealand, Denmark, where I was attending a "creative summit" with some of the top creatives in my company to thrash out some recommendations for our future strategy. The venue was excellent and it was wonderful to have no distractions and indulge in some impassioned debate about where we need to be headed. I feel really relaxed, inspired and yes, more creative for the experience. Hopefully this will benefit the blog!

Apart from the main discussions, I also won some money at poker and got to see some great demos of future titles (and no, I can't talk about them!) On the journey home I discovered a superb combination of confectionery and the undead - liquorice in the middle, fruit gummi on the outside - delectable.